You spawn props by aiming where you want them with your crosshairs and entering the command in the developers console. 
Of course this will only work if you have sv_cheats turned on, or some mod'd servers will allow it. Just try it.. either 
the server will allow it, or nothing will happen.

example command: prop_dynamic_create props_street/police_barricade.mdl

example how to bind to keys:
bind 6 "prop_dynamic_create props_doors/roll-up_door_full.mdl"
bind 7 "prop_dynamic_create props_exteriors/sandbags_straight.mdl"

You can save several of these bind commands to a file with a .cfg extention (I call mine props.cfg). Then save it to:
C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\cfg
...then from the console you can simply type "exec props" (or whatever you named yours) to parse all those key binds at once.

Some other useful commands you may want to bind to keys of your choice:
ent_remove  (removes the prop in the crosshairs)
ent_rotate  (rotates the prop in the crosshairs. You can optionally specify # of degrees, ie. ent_rotate 90)

Instructions to create working Minigun


All props:
props_buildings/barn_fence.mdl
props_buildings/barn_steps.mdl
props_buildings/barn_supports.mdl
props_buildings/barn_supports_bases.mdl
props_buildings/collapsedbuilding01a.mdl
props_buildings/collapsedbuilding01awall.mdl
props_buildings/hmap_citycenter_destroyed.mdl
props_buildings/hmap_citycenter_hill.mdl
props_buildings/storefront_door_curved.mdl
props_buildings/storefront_door_straight.mdl
props_buildings/storefront_window_left.mdl
props_buildings/storefront_window_neutral.mdl
props_buildings/storefront_window_right.mdl
props_buildings/warehouse_beam_01.mdl
props_buildings/warehouse_beam_02.mdl
props_buildings/warehouse_roofbeams.mdl
props_buildings/watertower_001a.mdl
props_c17/awning001a.mdl
props_c17/awning002a.mdl
props_c17/chair_office01a.mdl
props_c17/chair_stool01a.mdl
props_c17/computer01_keyboard.mdl
props_c17/concrete_barrier001a.mdl
props_c17/consolebox01a.mdl
props_c17/furniturechair001a.mdl
props_c17/furniturechair001a_chunk01.mdl
props_c17/furniturechair001a_chunk02.mdl
props_c17/furniturechair001a_chunk03.mdl
props_c17/furnituredrawer001a_shard01.mdl
props_c17/furnituredresser001a.mdl
props_c17/furniturefireplace001a.mdl
props_c17/furniturepipecluster001a.mdl
props_c17/furnituresink001a.mdl
props_c17/furnituretable001a.mdl
props_c17/gasmeter001a.mdl
props_c17/handrail04_brokencorner.mdl
props_c17/handrail04_brokenlong.mdl
props_c17/handrail04_corner.mdl
props_c17/handrail04_doublerise.mdl
props_c17/handrail04_long.mdl
props_c17/handrail04_medium.mdl
props_c17/handrail04_short.mdl
props_c17/handrail04_singlerise.mdl
props_c17/hospital_cart01.mdl
props_c17/hospital_surgerytable01.mdl
props_c17/lamppost03a_off.mdl
props_c17/lamppost03a_on.mdl
props_c17/light_domelight02_off.mdl
props_c17/light_domelight02_on.mdl
props_c17/metalladder001.mdl
props_c17/metalladder002.mdl
props_c17/metalladder005.mdl
props_c17/metalpot001a.mdl
props_c17/metalpot002a.mdl
props_c17/oildrum001.mdl
props_c17/pottery01a.mdl
props_c17/pottery01a_break01.mdl
props_c17/pottery01a_break02.mdl
props_c17/pottery01a_break03.mdl
props_c17/pottery01a_break04.mdl
props_c17/pottery02a.mdl
props_c17/pottery02a_break01.mdl
props_c17/pottery02a_break02.mdl
props_c17/pottery02a_break03.mdl
props_c17/pottery02a_break04.mdl
props_c17/pottery04a.mdl
props_c17/pottery04a_break01.mdl
props_c17/pottery04a_break02.mdl
props_c17/pottery04a_break03.mdl
props_c17/pottery04a_break04.mdl
props_c17/pottery08a.mdl
props_c17/substation_circuitbreaker03.mdl
props_c17/substation_transformer01a.mdl
props_c17/substation_transformer01b.mdl
props_c17/truss02d.mdl
props_c17/truss02e.mdl
props_c17/truss02g.mdl
props_c17/truss02h.mdl
props_c17/utilitypole01d.mdl
props_canal/boat001a.mdl
props_canal/boat001a_chunk01.mdl
props_canal/boat001a_chunk010.mdl
props_canal/boat001a_chunk02.mdl
props_canal/boat001a_chunk03.mdl
props_canal/boat001a_chunk04.mdl
props_canal/boat001a_chunk05.mdl
props_canal/boat001a_chunk06.mdl
props_canal/boat001a_chunk07.mdl
props_canal/boat001a_chunk08.mdl
props_canal/boat001a_chunk09.mdl
props_canal/canal_bars004.mdl
props_canal/rock_riverbed02b.mdl
props_cemetery/cemetery_column.mdl
props_cemetery/grave_01.mdl
props_cemetery/grave_02.mdl
props_cemetery/grave_03.mdl
props_cemetery/grave_04.mdl
props_cemetery/grave_05.mdl
props_cemetery/grave_06.mdl
props_cemetery/grave_07.mdl
props_cemetery/grave_08.mdl
props_crates/static_crate_40.mdl
props_crates/supply_crate01.mdl
props_crates/supply_crate01_gib1.mdl
props_crates/supply_crate01_gib2.mdl
props_crates/supply_crate02.mdl
props_crates/supply_crate02_gib1.mdl
props_crates/supply_crate02_gib2.mdl
props_critters/crow_group.mdl
props_debris/airliner_wreckage1.mdl
props_debris/airliner_wreckage2.mdl
props_debris/airliner_wreckage3.mdl
props_debris/barricade_short02a.mdl
props_debris/barricade_short03a.mdl
props_debris/barricade_short04a.mdl
props_debris/barricade_tall01a.mdl
props_debris/barricade_tall02a.mdl
props_debris/barricade_tall03a.mdl
props_debris/barricade_tall04a.mdl
props_debris/broken_pile001a.mdl
props_debris/concrete_chunk01a.mdl
props_debris/concrete_chunk01b.mdl
props_debris/concrete_chunk01c.mdl
props_debris/concrete_chunk02a.mdl
props_debris/concrete_chunk03a.mdl
props_debris/concrete_chunk07a.mdl
props_debris/concrete_chunk08a.mdl
props_debris/concrete_chunk09a.mdl
props_debris/concrete_debris128pile001a.mdl
props_debris/concrete_debris128pile001b.mdl
props_debris/concrete_debris256barricade001a.mdl
props_debris/concrete_debris256pile001a.mdl
props_debris/concrete_section128wall001a.mdl
props_debris/concrete_section64floor001b.mdl
props_debris/concrete_section64floor001c.mdl
props_debris/concrete_spawnchunk001a.mdl
props_debris/concrete_spawnchunk001b.mdl
props_debris/concrete_spawnchunk001c.mdl
props_debris/concrete_spawnchunk001d.mdl
props_debris/concrete_spawnchunk001e.mdl
props_debris/concrete_spawnchunk001f.mdl
props_debris/concrete_wall01a.mdl
props_debris/concrete_wallpile01a.mdl
props_debris/corner_rubble1.mdl
props_debris/dead_cow.mdl
props_debris/dead_cow_smallpile.mdl
props_debris/floor_rubble1.mdl
props_debris/paintbucket01.mdl
props_debris/rebar002a_32.mdl
props_debris/rebar002b_48.mdl
props_debris/rebar002c_64.mdl
props_debris/rebar002d_96.mdl
props_debris/rebar003b_48.mdl
props_debris/rebar003c_64.mdl
props_debris/rebar004b_48.mdl
props_debris/rebar004d_96.mdl
props_debris/rebar_cluster001a.mdl
props_debris/rebar_cluster001b.mdl
props_debris/rebar_cluster002a.mdl
props_debris/rebar_cluster002b.mdl
props_debris/tv_monitor01.mdl
props_debris/walldestroyed01a.mdl
props_debris/walldestroyed05a.mdl
props_debris/wood_board04a.mdl
props_debris/wood_board05a.mdl
props_debris/wood_chunk04a.mdl
props_debris/wood_chunk04b.mdl
props_debris/wood_chunk04c.mdl
props_debris/wood_chunk04d.mdl
props_debris/wood_chunk04e.mdl
props_debris/wood_chunk04f.mdl
props_debris/wood_chunk05a.mdl
props_debris/wood_chunk05b.mdl
props_debris/wood_chunk05c.mdl
props_debris/wood_chunk05d.mdl
props_debris/wood_chunk05e.mdl
props_debris/wood_chunk05f.mdl
props_debris/wood_splinters01a.mdl
props_debris/wood_splinters01b.mdl
props_debris/wood_splinters01c.mdl
props_debris/wood_splinters01d.mdl
props_debris/wood_splinters01e.mdl
props_docks/canal_dock02a.mdl
props_docks/dock01_polecluster01d_256.mdl
props_docks/dock02_pole02a.mdl
props_docks/dock_broken01a_256.mdl
props_doors/checkpoint_crossbar_-01.mdl
props_doors/checkpoint_crossbar_01.mdl
props_doors/checkpoint_door_-01.mdl
props_doors/checkpoint_door_-01_static.mdl
props_doors/checkpoint_door_-02.mdl
props_doors/checkpoint_door_-02_static.mdl
props_doors/checkpoint_door_01.mdl
props_doors/checkpoint_door_01_static.mdl
props_doors/checkpoint_door_02.mdl
props_doors/checkpoint_door_02_static.mdl
props_doors/checkpoint_doorframe_-01.mdl
props_doors/checkpoint_doorframe_-02.mdl
props_doors/checkpoint_doorframe_01.mdl
props_doors/checkpoint_doorframe_02.mdl
props_doors/checkpoint_frame_reinforcement_01.mdl
props_doors/checkpoint_frame_reinforcement_02atop.mdl
props_doors/checkpoint_frame_reinforcement_02bleft.mdl
props_doors/checkpoint_frame_reinforcement_02cright.mdl
props_doors/door_urban_48_118.mdl
props_doors/door_urban_48_118_damaged.mdl
props_doors/door_urban_rooftop.mdl
props_doors/door_urban_rooftop_damaged.mdl
props_doors/door_urban_storefront_96_112.mdl
props_doors/doordm01_01.mdl
props_doors/doordm01_02.mdl
props_doors/doordm01_airport_02.mdl
props_doors/doordm02_01.mdl
props_doors/doordm02_02.mdl
props_doors/doordm02_03.mdl
props_doors/doordm03_01.mdl
props_doors/doordm03_02.mdl
props_doors/doordm03_03.mdl
props_doors/doordm04_01.mdl
props_doors/doordm04_02.mdl
props_doors/doordm04_03.mdl
props_doors/doordm04_04.mdl
props_doors/doorfreezer01.mdl
props_doors/doorglassmain01.mdl
props_doors/doorglassmain01_dm01.mdl
props_doors/doorglassmain01_dm02.mdl
props_doors/doorglassmain01_dm03_a.mdl
props_doors/doorglassmain01_dm03_b.mdl
props_doors/doorglassmain01_dm03_c.mdl
props_doors/doorglassmain01_dm03_d.mdl
props_doors/doorglassmain01_dm03_e.mdl
props_doors/doorglassmain01_dm03_f.mdl
props_doors/doorglassmain01_dm03_g.mdl
props_doors/doorglassmain01_dm03_h.mdl
props_doors/doorglassmain01_dm03_i.mdl
props_doors/doorglassmain01_small.mdl
props_doors/doorglassmain01_small_dm01.mdl
props_doors/doorglassmain01_small_dm02.mdl
props_doors/doorglassmain01_small_dm03_a.mdl
props_doors/doorglassmain01_small_dm03_b.mdl
props_doors/doorglassmain01_small_dm03_c.mdl
props_doors/doorglassmain01_small_dm03_d.mdl
props_doors/doorglassmain01_small_dm03_e.mdl
props_doors/doorglassmain01_small_dm03_f.mdl
props_doors/doorglassmain01_small_dm03_g.mdl
props_doors/doorglassmain01_small_dm03_h.mdl
props_doors/doorglassmain01_small_dm03_i.mdl
props_doors/doorglassmain01_static.mdl
props_doors/doormain01.mdl
props_doors/doormain01_airport.mdl
props_doors/doormain01_airport_small.mdl
props_doors/doormain01_airport_small_02.mdl
props_doors/doormain01_small.mdl
props_doors/doormain01_small_01.mdl
props_doors/doormain01_small_02.mdl
props_doors/doormain01_static.mdl
props_doors/doormain02_small_01.mdl
props_doors/doormain02_small_02.mdl
props_doors/doormain02_small_03.mdl
props_doors/doormain03_small_01.mdl
props_doors/doormain03_small_02.mdl
props_doors/doormain03_small_03.mdl
props_doors/doormain04_small_01.mdl
props_doors/doormain04_small_02.mdl
props_doors/doormain04_small_03.mdl
props_doors/doormain04_small_04.mdl
props_doors/doormainmetal01.mdl
props_doors/doormainmetal01_dm01.mdl
props_doors/doormainmetal01_dm02.mdl
props_doors/doormainmetal01_dm03.mdl
props_doors/doormainmetal01_dm03_a.mdl
props_doors/doormainmetal01_dm03_b.mdl
props_doors/doormainmetal01_dm04.mdl
props_doors/doormainmetal01_dm05.mdl
props_doors/doormainmetal01_dm05_a.mdl
props_doors/doormainmetal01_dm05_b.mdl
props_doors/doormainmetal01_dm06.mdl
props_doors/doormainmetal01_dm06_a.mdl
props_doors/doormainmetal01_dm06_b.mdl
props_doors/doormainmetal01_dm07.mdl
props_doors/doormainmetal01_dm07_a.mdl
props_doors/doormainmetal01_dm07_b.mdl
props_doors/doormainmetal01_dm08_a.mdl
props_doors/doormainmetal01_dm08_b.mdl
props_doors/doormainmetal01_dm08_c.mdl
props_doors/doormainmetal01_dm08_d.mdl
props_doors/doormainmetal01_dm08_e.mdl
props_doors/doormainmetal01_dm08_f.mdl
props_doors/doormainmetal01_dm08_g.mdl
props_doors/doormainmetal01_dm08_h.mdl
props_doors/doormainmetalsmall01.mdl
props_doors/doormainmetalsmall01_dm01.mdl
props_doors/doormainmetalsmall01_dm02.mdl
props_doors/doormainmetalsmall01_dm03.mdl
props_doors/doormainmetalsmall01_dm03_a.mdl
props_doors/doormainmetalsmall01_dm03_b.mdl
props_doors/doormainmetalsmall01_dm04.mdl
props_doors/doormainmetalsmall01_dm05.mdl
props_doors/doormainmetalsmall01_dm05_a.mdl
props_doors/doormainmetalsmall01_dm05_b.mdl
props_doors/doormainmetalsmall01_dm06.mdl
props_doors/doormainmetalsmall01_dm06_a.mdl
props_doors/doormainmetalsmall01_dm06_b.mdl
props_doors/doormainmetalsmall01_dm06_c.mdl
props_doors/doormainmetalsmall01_dm06_d.mdl
props_doors/doormainmetalsmall01_dm07.mdl
props_doors/doormainmetalsmall01_dm07_a.mdl
props_doors/doormainmetalsmall01_dm07_b.mdl
props_doors/doormainmetalsmall01_dm08_a.mdl
props_doors/doormainmetalsmall01_dm08_b.mdl
props_doors/doormainmetalsmall01_dm08_c.mdl
props_doors/doormainmetalsmall01_dm08_d.mdl
props_doors/doormainmetalsmall01_dm08_e.mdl
props_doors/doormainmetalsmall01_dm08_f.mdl
props_doors/doormainmetalsmall01_dm08_g.mdl
props_doors/doormainmetalsmall01_dm08_h.mdl
props_doors/doormainmetalwindow01.mdl
props_doors/doormainmetalwindow01_dm01.mdl
props_doors/doormainmetalwindow01_dm02.mdl
props_doors/doormainmetalwindow01_dm03.mdl
props_doors/doormainmetalwindow01_dm03_a.mdl
props_doors/doormainmetalwindow01_dm03_b.mdl
props_doors/doormainmetalwindow01_dm04.mdl
props_doors/doormainmetalwindow01_dm04_a.mdl
props_doors/doormainmetalwindow01_dm04_b.mdl
props_doors/doormainmetalwindow01_dm05.mdl
props_doors/doormainmetalwindow01_dm06.mdl
props_doors/doormainmetalwindow01_dm06_a.mdl
props_doors/doormainmetalwindow01_dm06_b.mdl
props_doors/doormainmetalwindow01_dm07.mdl
props_doors/doormainmetalwindow01_dm07_a.mdl
props_doors/doormainmetalwindow01_dm08_a.mdl
props_doors/doormainmetalwindow01_dm08_b.mdl
props_doors/doormainmetalwindow01_dm08_c.mdl
props_doors/doormainmetalwindow01_dm08_d.mdl
props_doors/doormainmetalwindow01_dm08_e.mdl
props_doors/doormainmetalwindow01_dm08_f.mdl
props_doors/doormainmetalwindow01_dm08_g.mdl
props_doors/doormainmetalwindow01_dm08_h.mdl
props_doors/doormainmetalwindow01_dm08_i.mdl
props_doors/doormainmetalwindow01_dm08_j.mdl
props_doors/doormainmetalwindowsmall01.mdl
props_doors/doormainmetalwindowsmall01_dm01.mdl
props_doors/doormainmetalwindowsmall01_dm02.mdl
props_doors/doormainmetalwindowsmall01_dm03.mdl
props_doors/doormainmetalwindowsmall01_dm03_a.mdl
props_doors/doormainmetalwindowsmall01_dm03_b.mdl
props_doors/doormainmetalwindowsmall01_dm04.mdl
props_doors/doormainmetalwindowsmall01_dm04_a.mdl
props_doors/doormainmetalwindowsmall01_dm04_b.mdl
props_doors/doormainmetalwindowsmall01_dm05.mdl
props_doors/doormainmetalwindowsmall01_dm06.mdl
props_doors/doormainmetalwindowsmall01_dm06_a.mdl
props_doors/doormainmetalwindowsmall01_dm06_b.mdl
props_doors/doormainmetalwindowsmall01_dm07.mdl
props_doors/doormainmetalwindowsmall01_dm07_a.mdl
props_doors/doormainmetalwindowsmall01_dm08_a.mdl
props_doors/doormainmetalwindowsmall01_dm08_b.mdl
props_doors/doormainmetalwindowsmall01_dm08_c.mdl
props_doors/doormainmetalwindowsmall01_dm08_d.mdl
props_doors/doormainmetalwindowsmall01_dm08_e.mdl
props_doors/doormainmetalwindowsmall01_dm08_f.mdl
props_doors/doormainmetalwindowsmall01_dm08_g.mdl
props_doors/doormainmetalwindowsmall01_dm08_h.mdl
props_doors/doormainmetalwindowsmall01_dm08_i.mdl
props_doors/doormainmetalwindowsmall01_dm08_j.mdl
props_doors/emergency_exit_sign.mdl
props_doors/null.mdl
props_doors/roll-up_door_full.mdl
props_doors/roll-up_door_half.mdl
props_doors/roll-up_door_open.mdl
props_equipment/construction_lift.mdl
props_equipment/cooler.mdl
props_equipment/cooler_door.mdl
props_equipment/diesel_pump.mdl
props_equipment/diesel_pump2.mdl
props_equipment/elevator_buttons.mdl
props_equipment/firehosebox01.mdl
props_equipment/firepipe01.mdl
props_equipment/firepipe02.mdl
props_equipment/fountain_drinks.mdl
props_equipment/gas_pump.mdl
props_equipment/gas_pump_nodebris.mdl
props_equipment/gas_pump_p10.mdl
props_equipment/gas_pump_p11.mdl
props_equipment/gas_pump_p12.mdl
props_equipment/gas_pump_p13.mdl
props_equipment/gas_pump_p14.mdl
props_equipment/gas_pump_p15.mdl
props_equipment/gas_pump_p16.mdl
props_equipment/gas_pump_p17.mdl
props_equipment/gas_pump_p18.mdl
props_equipment/gas_pump_p19.mdl
props_equipment/gas_pump_p2.mdl
props_equipment/gas_pump_p20.mdl
props_equipment/gas_pump_p3.mdl
props_equipment/gas_pump_p4.mdl
props_equipment/gas_pump_p5.mdl
props_equipment/gas_pump_p6.mdl
props_equipment/gas_pump_p7.mdl
props_equipment/gas_pump_p8.mdl
props_equipment/gas_pump_p9.mdl
props_equipment/irrigation_system.mdl
props_equipment/irrigation_system_end.mdl
props_equipment/light_floodlight.mdl
props_equipment/luggage_x_ray.mdl
props_equipment/metalladder002.mdl
props_equipment/oxygentank01.mdl
props_equipment/phone_booth.mdl
props_equipment/phone_booth_indoor.mdl
props_equipment/scaffolding.mdl
props_equipment/scaffolding_norails.mdl
props_equipment/security_desk1.mdl
props_equipment/securitycheckpoint.mdl
props_equipment/sleeping_bag1.mdl
props_equipment/sleeping_bag2.mdl
props_equipment/sleeping_bag3.mdl
props_equipment/snack_machine.mdl
props_equipment/snack_machine2.mdl
props_equipment/snack_machine_glass.mdl
props_equipment/surgicaltray_01.mdl
props_equipment/tablegreenhouse01.mdl
props_equipment/ticketmachine.mdl
props_equipment/tsabin_01.mdl
props_equipment/turnstile01.mdl
props_exteriors/chimney2.mdl
props_exteriors/chimney4.mdl
props_exteriors/chimney5.mdl
props_exteriors/park_sign.mdl
props_exteriors/sandbags_curved.mdl
props_exteriors/sandbags_straight.mdl
props_exteriors/wood_post001.mdl
props_exteriors/wood_railing001.mdl
props_exteriors/wood_railing001_dm.mdl
props_exteriors/wood_railing001c.mdl
props_exteriors/wood_railing001d.mdl
props_exteriors/wood_railing001e.mdl
props_exteriors/wood_railing001f.mdl
props_exteriors/wood_railing001g.mdl
props_exteriors/wood_railing001h.mdl
props_exteriors/wood_railing001i.mdl
props_exteriors/wood_railing002.mdl
props_exteriors/wood_railing003a.mdl
props_exteriors/wood_railing003b.mdl
props_exteriors/wood_railing003c.mdl
props_exteriors/wood_railing003d.mdl
props_exteriors/wood_railing003e.mdl
props_exteriors/wood_railing004a.mdl
props_exteriors/wood_railing004b.mdl
props_exteriors/wood_railing004c.mdl
props_exteriors/wood_railing004d.mdl
props_exteriors/wood_railing004e.mdl
props_exteriors/wood_stairs_120.mdl
props_exteriors/wood_stairs_40.mdl
props_exteriors/wood_stairs_wide_48.mdl
props_foliage/cedar01.mdl
props_foliage/cedar_large01.mdl
props_foliage/cedar_medium01.mdl
props_foliage/fallentree_dry01.mdl
props_foliage/fallentree_dry02.mdl
props_foliage/flower_barrel.mdl
props_foliage/flower_barrel_p1.mdl
props_foliage/flower_barrel_p10.mdl
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props_vehicles/train_enginecar.mdl
props_vehicles/train_flatcar.mdl
props_vehicles/train_flatcar_small.mdl
props_vehicles/train_ladder.mdl
props_vehicles/train_orecar.mdl
props_vehicles/train_tank.mdl
props_vehicles/train_tank_small.mdl
props_vehicles/trains_lever.mdl
props_vehicles/utility_truck.mdl
props_vehicles/utility_truck_windows.mdl
props_vehicles/van.mdl
props_vehicles/van_cab_controls.mdl
props_vehicles/van_glass.mdl
props_vehicles/van_glass_rear.mdl
props_vehicles/van_interior.mdl
props_vents/vent_cluster006.mdl
props_vents/vent_cluster007.mdl
props_vents/vent_large_corner001.mdl
props_vents/vent_large_straight001.mdl
props_vents/vent_large_straight002.mdl
props_vents/ventbreakable01.mdl
props_vents/ventbreakable01_dm01_frame.mdl
props_vents/ventbreakable01_dm01_part01.mdl
props_vents/ventbreakable01_dm01_part02.mdl
props_vents/ventbreakable01_dm01_part04.mdl
props_vents/ventbreakable01_dm01_part05.mdl
props_vents/ventbreakable01_dm01_part06.mdl
props_vents/ventbreakable01_dm01_part07.mdl
props_vents/ventbreakable01_dm01_part08.mdl
props_vents/ventbreakable01_dm01_part09.mdl
props_vents/ventbreakable01_dm01_part10.mdl
props_wasteland/barricade001a.mdl
props_wasteland/barricade001a_chunk01.mdl
props_wasteland/barricade001a_chunk02.mdl
props_wasteland/barricade001a_chunk03.mdl
props_wasteland/barricade001a_chunk04.mdl
props_wasteland/barricade001a_chunk05.mdl
props_wasteland/chimneypipe01a.mdl
props_wasteland/controlroom_chair001a.mdl
props_wasteland/controlroom_desk001b.mdl
props_wasteland/controlroom_filecabinet001a.mdl
props_wasteland/controlroom_filecabinet002a.mdl
props_wasteland/controlroom_monitor001b.mdl
props_wasteland/coolingtank01.mdl
props_wasteland/coolingtank02.mdl
props_wasteland/exterior_fence001a.mdl
props_wasteland/exterior_fence001b.mdl
props_wasteland/exterior_fence002a.mdl
props_wasteland/exterior_fence002b.mdl
props_wasteland/exterior_fence002c.mdl
props_wasteland/exterior_fence002d.mdl
props_wasteland/exterior_fence002e.mdl
props_wasteland/light_spotlight01_base.mdl
props_wasteland/light_spotlight01_lamp.mdl
props_wasteland/pipecluster002a.mdl
props_wasteland/powertower01.mdl
props_wasteland/prison_conduit001a.mdl
props_wasteland/prison_pipes002a.mdl
props_wasteland/prison_shelf002a.mdl
props_wasteland/prison_sprinkler001a.mdl
props_wasteland/prison_switchbox001a.mdl
props_wasteland/rock_cliff01.mdl
props_wasteland/rock_moss01.mdl
props_wasteland/rock_moss02.mdl
props_wasteland/rock_moss03.mdl
props_wasteland/rock_moss04.mdl
props_wasteland/rock_moss05.mdl
props_wasteland/rockcliff07b.mdl
props_wasteland/rockcliff_cluster01a.mdl
props_wasteland/rockcliff_cluster02c.mdl
props_wasteland/rockcliff_cluster03a.mdl
props_wasteland/rockcliff_cluster03a_river.mdl
props_wasteland/rockcliff_cluster03b.mdl
props_wasteland/rockcliff_cluster03b_caves.mdl
props_wasteland/rockcliff_cluster03c.mdl
props_windows/brick_window01.mdl
props_windows/brick_window02.mdl
props_windows/brick_window03.mdl
props_windows/brick_window03_pillar.mdl
props_windows/window_farmhouse_big.mdl
props_windows/window_farmhouse_big_break01.mdl
props_windows/window_farmhouse_big_break03.mdl
props_windows/window_farmhouse_big_break05.mdl
props_windows/window_farmhouse_big_break07.mdl
props_windows/window_farmhouse_big_break09.mdl
props_windows/window_farmhouse_big_break11.mdl
props_windows/window_farmhouse_big_break13.mdl
props_windows/window_farmhouse_big_break15.mdl
props_windows/window_farmhouse_big_break17.mdl
props_windows/window_farmhouse_big_break19.mdl
props_windows/window_farmhouse_big_break21.mdl
props_windows/window_farmhouse_big_frame.mdl
props_windows/window_farmhouse_small.mdl
props_windows/window_farmhouse_small_break03.mdl
props_windows/window_farmhouse_small_break07.mdl
props_windows/window_farmhouse_small_break09.mdl
props_windows/window_farmhouse_small_break17.mdl
props_windows/window_farmhouse_small_break21.mdl
props_windows/window_farmhouse_small_frame.mdl
props_windows/window_industrial.mdl
props_windows/window_industrial_break01.mdl
props_windows/window_industrial_break03.mdl
props_windows/window_industrial_break05.mdl
props_windows/window_industrial_break07.mdl
props_windows/window_industrial_break09.mdl
props_windows/window_industrial_break11.mdl
props_windows/window_industrial_break13.mdl
props_windows/window_industrial_break15.mdl
props_windows/window_industrial_frame.mdl
props_windows/window_stained_glass_broken01_reference.mdl
props_windows/window_urban_apt.mdl
props_windows/window_urban_apt_break01.mdl
props_windows/window_urban_apt_break03.mdl
props_windows/window_urban_apt_break05.mdl
props_windows/window_urban_apt_break07.mdl
props_windows/window_urban_apt_break09.mdl
props_windows/window_urban_apt_break11.mdl
props_windows/window_urban_apt_break13.mdl
props_windows/window_urban_apt_break15.mdl
props_windows/window_urban_apt_break17.mdl
props_windows/window_urban_apt_break19.mdl
props_windows/window_urban_apt_break21.mdl
props_windows/window_urban_apt_frame.mdl
props_windows/window_urban_bars_med.mdl
props_windows/window_urban_bars_sm.mdl
props_windows/window_urban_frame_triple.mdl
props_windows/window_urban_mullion_32_72.mdl
props_windows/window_urban_mullion_32_72_damaged.mdl
props_windows/window_urban_sash_32_72.mdl
props_windows/window_urban_sash_48_88.mdl
props_windows/window_urban_stacked_40_112.mdl
props_windows/window_urban_stacked_double_96_112.mdl
props_windows/window_wood30.mdl




Creating a minigun:


Miniguns aren't as simple to create as other props. It will take the 9 commands below to do.
First off, miniguns tend to not point the direction you want them to. But that's ok: this example will let the minigun spin 180 degrees so it wont matter. Don't bother rotating the gun... it only looks rotated, but you'll still have to approach it from where the backside originally was.
prop_dynamic_create w_models/weapons/w_minigun
- Creates a dynamic prop of the mingun and adds the model to the precache list if it hasn't been loaded already.

ent_remove
- Used to remove the "dummy" minigun that doesn't function.

cl_precacheinfo modelprecache
- This lists all the currently loaded models active on the map with their corresponding model indexes. 
Look for the line like: #[index number] 'models/w_models/weapons/w_minigun.mdl'
(it will probably be near the bottom of the list. Make note of the index number. You'll need this later.

ent_create prop_minigun
- Creates the actual minigun entity that can be fired.

ent_setname minigun_1
- Sets the prop_minigun's name to minigun_1 so we can refer back to it.

ent_fire minigun_1 addoutput "modelindex 518"
- Sets the minigun's model index. 518 wont be the number for yours. This is where you need that index number mentioned above.
Use whatever that number is instead of 518.

ent_fire minigun_1 addoutput "maxyaw 180"
- Sets how far the minigun can turn left and right. (In degrees)

ent_fire minigun_1 addoutput "maxpitch 180"
- Sets how far up the minigun can aim. (In degrees)

ent_fire minigun_1 addoutput "minpitch -180"
- Sets how far down the minigun can aim. (In degrees)


Enjoy.
- club